design

Entertainment, education and structural design in one

Entertainment, education and structural design in one

The collective time used for playing different kinds of computer games has already reached millions of years. This is a huge, nearly unutilized resource of human problem-solving capabilities. Gamers are not educating themselves in how the world works or doing anything very productive in terms of the infrastructure. I seek to channel time used in games to design structures.

Designing Food Systems

Designing Food Systems

When we think of food production today, most people imagine large fields of monocrops or grassland for grazing. We think of agriculture. Many people believe that agriculture (10,000 years ago) is inextricably tied with the human species. But when considering that modern humans have existed for over 200,000 years, this agricultural preoccupation does not seem so integral to our humanity.

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