Submitted by Margori Briones, Published on Su, 07/29/2012 - 18:22
Warning: a weapon of mass creation is detailed below, currently available for replication, distribution and use. Handle with care.
A lot of people around the world are willing to help and be helped, to share, to serve and be served.
The Global Abundance System is the place where problems are solved, the requirements are filled, the needs are satisfied, the missions are accomplished and the dreams come true.
Submitted by Tanoro, Published on Pe, 07/27/2012 - 23:01
The following is a conceptual description of a Project Earth simulation game inspired by the Project Earth segment from the film, Zeitgeist: Moving Forward.
The Player
Upon starting the simulation for the first time, the player is assigned an area of land on which to cultivate a Resource-Based Economic city.
The Zeitgeist Movement
Without money, we'd all be rich
To anyone thinking outside of the tunnel-vision of just themselves and their own survival, the atmosphere of change is electric. We've never in the history of our lives seen such a peak of global dissent and such an outpouring of citizenry coming together - a reaction against the growing elephant in the room: the inequality and unfairness of our social system.
Submitted by Vincenzo Barbat..., Published on Pe, 07/20/2012 - 12:23
Seconda parte della nostra prima videopillola dedicata alla politica e ai sistemi decisionali, interamente realizzata dal Capitolo italiano del Movimento Zeitgeist.
Credits:
Concept
Ezio Coriglione e Vincenzo Barbato
Editing audio e video
Ezio Coriglione e Vincenzo Barbato
La voce fuori campo è di Sisco.
La musica di sottofondo è in Licenza CC:
· Ezietto - ZG theme (Orchestral Version)
· Xcyril - Le premier mort
Submitted by Daniel rirdan, Published on Ke, 07/18/2012 - 23:25
Humanity needs to radically cut down its ecological footprint.
To that end, an obvious first step is to audit the ecological aftermath of our designs—-and then display it on every respective product and service, much as a price tag is displayed at the present, coupled with footprint allocation for each adult.